![]() The goal is straightforward: Make your way through 16 levels across four diverse worlds. You play as a nameless explorer known as a spelunker. Available on PS4 since 2014, Spelunky is one of the early examples of the rogue-like platforming phenomenon. But those who’ve been playing on PC will need to spend another $15 to play Salt and Sanctuary on the Vita.įor a closer look at Salt and Sanctuary, take a few minutes to watch the launch trailer that debuted alongside the action RPG last March Then head down to the comments section and let us know if you’re going to play the Vita port of Salt and Sanctuary when it debuts next week.Derek Yu’s Spelunky started as an open-source game in 2008 before gaining traction and eventually launching on Xbox Live Arcade and PC in 2012. Those who already own the PS4 version of Salt and Sanctuary will be able to download the Vita version when it debuts next week. Today’s announcement also confirmed Salt and Sanctuary will join the growing list of Cross-Buy titles available on the PlayStation Network. Ska Studios helped with a handful of tasks, including HUD and camera tweaks, but the studio’s involvement was limited otherwise. ![]() The studio handed those duties off to Sickhead Games, a studio establishing itself as something of an expert in Vita ports with similar treatments for games like Stardew Valley, Darkest Dungeon and Axiom Verge (among others). And we’re just a handful of days away from seeing Salt and Sanctuary make its way to Sony’s all but abandoned portable.Īn update from the PlayStation Blog offers a handful of new details about the upcoming Vita port, including confirmation that Ska Studios didn’t develop the portable version of Salt and Sanctuary. One full year after Salt and Sanctuary slashed its way onto PlayStation 4 and PC, adapting the traditional Soulsborne experience into a 2D action RPG, Ska Studios says the promised PS Vita port is nearly ready for public consumption.
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